Something you don't notice at first, but can't unsee once you know it's there. It would be far nicer if the axe did "print" (as in, have a somewhat visible outline) on the paperdoll. I don't know how it seems to others, but at least for me (martial artist and concealed carrier) things like this always break immersion. In some scenes, Lizzie sudddenly takes out her axe even though the clothes she's wearing are completely unsuitable for concealing it. Choosing the living tree background after the true end resets to the burning tree after quitting the game, starting a new game or loading a save.ġ. Always having to change to windowed mode or bring up the taskmanager to quit is pretty annoying.Ĥ. The quit button brings up the credits, the credits button links to patreon. I'm guessing you simply used the same scene as for the conversations on school grounds?ģ. During the conversations (the ones where you can choose the topic) in the dungeon, Lizzies clothes will change from casual to school uniform and back. the psychologists name changes back and forth between Smith and Smyth.Ģ. The story itsself is just as good as I'd expect from you and the art is good, but the gameplay has some bad points, to the point where it seems as if you didn't do any proofreading or testing at all.ġ. I played through most of Crimson gray today.
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